Created 2 years ago. Settings & configuration. 0] updated to 1. png should variate with big_chungus_0. 1 [ETF] Entity Texture Features 4. png and will use the default otherwise )Download [EMF] Entity Model Features 1. textures ending with numbers now use the separator ". "jumpStrength" texture property to vary textures by their jump strength *(useful for horses)* 3. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. Settings & configuration. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. Compatible with and requires Sodium. 1 & 1. 8k download s. - fixed crash in skin tool when selecting pixels (likely present in 1. The packs are free of viruses. Supports 1. CIT Resewn only adds support for custom item textures (hence the acronym). This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. x 2. Settings & configuration. Custom, Emissive and Varied mobs like Optifine and so much more. 4. fixed texture names ending with numbers not correctly using a ". 9 on Modrinth. png" now variates with "mob4. 2; fixed a boat texture crash; fixed transparency setting for non-ETF skins not working in 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. 5 brightens the previous image, < 0. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Settings & configuration. 4. If for any reason cem doesn't work then, Soul_louS will probably continue to release their fork and modified version of FresAnimations. added an option to enable extra warden textures like the heart to apply to the entire model. json; A few of these options can also be changed via the Puzzle mod; Mod support. 222 downloads. This mod should be compatible with any mod added entities. 3. 6 on Modrinth. Settings & configuration. 20 + 5 R ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. BVzZfTc1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF v4. . ETF supports a new Names (plural) property using previous ETF name behaviour. 1. It does not use cursemaven, it decompiles the built mod in the workspace. Custom, Emissive and Varied mobs like Optifine and so much more. json; A few of these options can also be changed via the Puzzle mod; Mod support. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. [ETF] Entity Texture Features Mod. 19. 0 - 1. Download [ETF] Entity Texture Features 4. Shaders. 6. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. 2 Forge. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. This mod should be compatible with any mod added entities. 16 crashes. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. - added support for emissive textures on mob head blocks. Published on May 10, 2023. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. Versions [ETF] Entity Texture Features 4. 4; Entity Texture Features - A Fabric mod implementing randomized & emissive texture support for mobs set by the resourcepack. Entity Texture Features; Entity Model Features; An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options ===== Since I've already made posts explaining various common problems with my pack and mediafire, any comments. Client Decoration Utility. 5 (ETF 4. 2 13. 5. json; A few of these options can also be changed via the Puzzle mod; Mod support. fixed texture names ending with numbers not correctly using a ". Download [ETF] Entity Texture Features 4. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Some scenarios exhibit up to 11 times less processing time usage, and in general the mod is much more stable and efficient. Changelog. 4 Fabric & Quilt. Settings & configuration. add. This mod should be compatible with any mod added entities. 2 Forge. Created 2 years ago. ETF 4. Player Skin Features & Additions, including support for most of the above features. None of the files are hosted on our server. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. ETF (1. Published on Apr 23, 2023. Animatica (1. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. 1 Fabric & Quilt. This mod should be compatible with any mod added entities. - added support for. Currently, the animations do behave slightly differently than optifine's, just enough to break some packs. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Mod Support. Supports 1. Feel free to give feedback. Auto-featured . Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. 3 Download Report Changelog [4. 19 Fabric. Report Follow . This includes: Animated GUI textures. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 6 Download Report Changelog rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 2k download s. Download [ETF] Entity Texture Features 2. Download Report . Supports 1. Changelog [4. Works with ETF mod and Optifine. 20 Other Texture Pack. 2. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - By IrisShaders. 6. 877. 4. This mod should be compatible with any mod added entities. json; A few of these options can also be changed via the Puzzle mod; Mod support. You need OptiFine (or ideally, Entity Texture Features + Entity Model Features because OptiFine is kinda crappy past 1. asm. " to separate the variant (e. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Report Follow . x] Download Report . added an option to enable extra warden textures like the heart to apply to the entire model. Individual part textures are not supported (you can only specify texture and texture size in the . 1 on Modrinth. 3 too) - fixed armor stands with nbt "Marker:1b" not working. 16x Minecraft 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. This mod should be compatible with any mod added entities. Published on Jan 3, 2023. 2 on Modrinth. Author (s) Last Update. 2. 3 on Modrinth. 4) is a new Fabric/Forge mod that is an Optifine Custom Entity Models (CEM) compatible alternative for Fabric and Forge, for those who no longer use OptiFine due to alternatives such as Sodium, Iris, and ETF (Entity Texture Features). Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Radplay • 3 mo. Settings & configuration. 0, simply open the mod menu settings and enable "Apply skin feature template to a copy of your. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. spongepowered. Time: 8/2/22, 6:19 AM Description: Rendering entity in world java. 19. g. 0. Settings & configuration. This mod should be compatible with any mod added entities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3. [ETF] Entity Texture Features Mod. 2-. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Published on Jun 9, 2023. [EMF] Entity Model Features [Fabric & Forge] By traben_0 Mods 3,965,619 About Project Created Mar 31, 2023 Updated Nov 4, 2023 Project ID License View all. 20–1. 3 too) - fixed armor stands with nbt "Marker:1b" not working. Settings & configuration. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Supports 1. Download [ETF] Entity Texture Features 4. 1. Random Entities changes an entity's texture based on its qualities, such as position, NBT rules, the time, and more. Published on Jun 14, 2022. png) fixed health property not working at all in 4. 3. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. Project ID. 49 downloads. This mod should be compatible with any mod added entities. Download Report . 1. +Player skin features!)Next, installing Entity Textures Features (ETF) will “fix some visual errors and extend the capabilities of the CEM mod. Supports 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 Forge & Neoforge. 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. ETF v4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Added: - Optifine parity: Size & Color texture properties. This mod should be compatible with any mod added entities. Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. A Minecraft Fabric & Forge mod that adds random, emissive & blinking textures for mobs, skins and much more! - Issues · Traben-0/Entity_Texture_Features. - added the `NBT` OptiFine texture property, which can read any NBT value of an entity that is available to the client - added wolf collar support - API updated for other mods to utilise ETFs random texture . json . +Player skin features!) [ETF] Entity Texture Features Mod. ETF v4. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. Rabbits can be frogs. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1. Entity Texture Features Mod (1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1 or above. Entity Minecraft Texture Packs. Supports 1. added a GUI for selecting player features and saving or uploading a player feature ready skin with all your choices (openable when in-game from the new settings GUI) added new mob texture properties: ( Documentation Here. Download Report . Settings & configuration. 20 Other Texture Pack. This. Supports 1. This mod should be compatible with any mod added entities. - added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM. 4I1XuqiY. Added: - added Minecart, Boat, Evoker Fang, and Llama carpet texture support. This mod should be compatible with any mod added entities. entity_model_features_fabric_1. Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like(default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 3] - fixed a crash related to forge loading without cloth config, that caused the game to crash prior to displaying the missing mod warning - sheep wool support added (wool doesn't apply dye color to the emissive texture, use custom texture colour properties to set an altered coloured texture instead if required. 402 downloads. " like OptiFine for variants (e. json; A few of these options can also be changed via the Puzzle mod; Mod support. json; A few of these options can also be changed via the Puzzle mod; Mod support. " to separate the variant (e. Settings & configuration. parrots showing custom & emissive textures on shoulders. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. [V3. Versions [ETF] Entity Texture Features 4. Thanks to the power of Entity Texture Features, 7 variants glow like the glow squid or Enderman's eyes. I have tried using the default arrow texture instead to rule out a problem with the texture itself, but there was no change. Published on May 10, 2023. injection. Supports 1. Entity Texture Features:这个mod实现的是同种生物可以获得不同的皮肤,生物的眨眼动效也得以实现,生物可以使用发光材质了,并且还可以像OF那样对使用了不同名的同种物品使用不同材质。Download [ETF] Entity Texture Features 4. 6. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 9 on Modrinth. Download [ETF] Entity Texture Features 4. Download [ETF] Entity Texture Features 4. json; A few of these options can also be changed via the Puzzle mod; Mod support. Settings & configuration. Describe the issue. This mod should be compatible with any mod added entities. after all likely 70% of mobs including all of the villagers are working fine, but some mobs like llama, pig and sheep weren't working so i deleted them from the resource pack, i still haven't tested every single mob, so if there was a problem, you can just delete the . Published on Sep 22, 2023. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously. Created 2 years. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. json; A few of these options can also be changed via the Puzzle mod; Mod support. 1,559 follower s. +Player skin features!)[V4. 20. added model texture override support. Changelog. 1 Version [ETF] Entity Texture Features 4. 18306 downloads. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. You might need to load the ressource pack twice for some reason (CTRL+F3) _____ There is a file in the folder wich will show you all the name possible for their respective textures to display. added support for end crystal random and emissive textures. Published on Feb 2, 2022. 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 4. Help with resource pack with custom models for optifine not working with CIT Resewn : r/fabricmc. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 2. 559 downloads. 1 Forge & Neoforge. 3. 3 brings with it many fixes and stability issues as well as compatibility features and some long time missing features. textures ending with numbers now use the separator ". - By traben_0 Custom item textures. EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge. 1. Last updated Nov 4, 2023. InjectionError: Critical injection failure: Argument modifier method. 2. 0]-[1. Download [ETF] Entity Texture Features 4. 1 mostly brings the new skin feature tool, with a redesigned GUI to fit, as well as several new texture properties to further customize your mob textures beyond what OptiFine offers. Example Random Entity Textures. 19. json; A few of these options can also be changed via the Puzzle mod; Mod support. 2. ETF supports a new Names (plural) property using previous ETF name behaviour. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. added an option to enable extra warden textures like the heart to apply to the entire model. png")*. Download Install Description Files Images Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 17+) - Converts from optifine/mcpatcher format to other formats. 4. 19. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3 Fabric & Quilt. Custom, Emissive and Varied mobs like Optifine and so much more. ADVERTISEMENT. Licensing. I cannot. Custom, Emissive and Varied mobs like. 6. This page serves as a compact list of all unique mob and entity textures or skins which have ever existed in officially released versions of Minecraft. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. This resource pack adds 15 new axolotl variants. Published on Sep 22, 2023. You need Entity Texture Features and Entity Model Features (you'll have to remove the CEM mod if you have it, EMF is. 6. Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Entity Texture Features 4. 6. 6. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Download Report . Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. fixed the name property not respecting text formatting codes e. Player Skin Features & Additions, including support for most of the above features. fixed api methods not being static; fixed texture names ending with numbers not correctly using a ". Supports 1. However I will not leave you empty handed, If you want to contact the Xaero's Developer and simply tell them to "make entity. 1. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. [4. 1 Release 4. Download [ETF] Entity Texture Features 4. Settings & configuration. blueaxolotl_mc • 4 months ago. Mod support ; This mod should be compatible with any mod added entities as long as they extend LivingEntityRenderer class for rendering and utilise it correctly ; Any mod displaying an entity in a custom GUI can force the default texture by having the entity. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 19. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Sprites are not supported. Settings & configuration. This mod should be compatible with any mod added entities. 2=iregex:(technoblade|1)" value comments sorted by Best Top New Controversial Q&A Add a Comment. [ETF] Entity Texture Features Mod. features. 47569 downloads. More Texture Animations . Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Highly recommended ; Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. " to separate the variant (e. 1. Entity Texture Features CurseForge Modrinth - Adds many new Entity Texture Features, including entity and player skin features. 3k download s. ETF Changelog: [forge port of V3. Alternate potion visuals for mobs. 897. 1 1. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 2 Forge. [4. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. - improved compat with modded custom boat type textures. png" now variates with "mob4. 73675 downloads. [V4. ProTip! Adding no:label will show everything without a label. diguise-heads , impersonate , or fabric tailor Changelog. CIT Resewn only adds support for custom item textures (hence the acronym). textures ending with numbers now use the separator ". 1. Client Decoration Utility. 4. png" now variates with "mob4. improved resource reloading mixin.